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 Glyph of Explosive Shot Vs. Glyph of Steady Shot 
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Robot
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Post Re: Glyph of Explosive Shot Vs. Glyph of Steady Shot
My calculations have returned.

They indicate that you should use SS, ES, and KS glyphs as survival.


Sat Jan 16, 2010 6:57 pm
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Overlord
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Post Re: Glyph of Explosive Shot Vs. Glyph of Steady Shot
what about serpent sting?

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Sat Jan 16, 2010 9:01 pm
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Robot
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Post Re: Glyph of Explosive Shot Vs. Glyph of Steady Shot
Tark wrote:
what about serpent sting?

Oops, that's what I meant by SS.

Fucking spells having the same acronym!


Sat Jan 16, 2010 10:37 pm
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Overlord
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Post Re: Glyph of Explosive Shot Vs. Glyph of Steady Shot
why is kill shot better than steady shot? not to make you do more work, but i like to know the reasoning behind things

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Sun Jan 17, 2010 12:50 am
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Robot
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Post Re: Glyph of Explosive Shot Vs. Glyph of Steady Shot
Tark wrote:
why is kill shot better than steady shot? not to make you do more work, but i like to know the reasoning behind things

To be fair, I didn't actually know anything about these glyphs when I stated the above; I just looked at some Simulation Craft stuff.

Upon further investigation, however, GoKS does seem lacking. It's great if the 20% phase of a fight is really long, but honestly with all the executes (drain soul, +% damage, etc.), the 20% phase is usually pretty short. For a fight like Rotface though, I suppose it would be better to burst your DPS towards the end, but those fights aren't terribly common.

That being said, fights with lots of adds do benefit from GoKS. There are several targets that get to under 20% that you can use it on, and a 15 second cooldown may be too long (e.g., on Saurfang, you may be able to use KS twice per round of blood beasts instead of just once).

Overall, for sustained DPS, I'd say Serpent Sting, Steady Shot, and Explosive Shot. Likely, your final DPS number will be higher. But with GoKS, you'll kill adds quicker (sometimes, when it's not a matter of AoE), and bosses with enrages at 20% or so will die quicker during the "hard part". Rotface is a great example where more KS would be beneficial.

So I guess it depends what you want. If you do elect to use GoKS for the reasons above, the question then becomes: Steady Shot or Explosive Shot? Here's a great post on that:

Quote:
If you have 10% crit and put on the ES glyph you have 14% crit for ES. This is a 25% increase in your crit for ES relative to before.
If you have 40% crit and put on the ES glyph you have 44% crit for ES. This is a 10% increase in your crit for ES relative to before.
If you have 80% crit and put on the ES glyph you have 84% crit for ES. This is a 5% increase in your crit for ES relative to before.

Then you look at the steady shot glyph, which is a flat 10% increase in damage.

After a certain amount of crit the flat damage outweighs the 4% crit.


So, it depends on your gear. :P


Sun Jan 17, 2010 12:17 pm
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Geek
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Post Re: Glyph of Explosive Shot Vs. Glyph of Steady Shot
yeah deepees, that's the post i read which started my initial question. thanks for the additional input everybody. looks like i have to do what i was avoiding by posting my question. mathstuffs.

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Sun Jan 17, 2010 6:25 pm
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Overlord
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Post Re: Glyph of Explosive Shot Vs. Glyph of Steady Shot
yeah, the % increase in dps is lower the more crit you have, but looking at number and not % i think ES is better.

looking at more parses, ES damage stays between 37-40% of a hunters damage in all fights. Steady Shot ranges between 10-17% on most fights, and on some its even lower.

I guess ill have to sit down and do the math, fml

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Mon Jan 18, 2010 3:35 pm
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Post Re: Glyph of Explosive Shot Vs. Glyph of Steady Shot
ok, so i bit the bullet and switched out my GoES for GoSS for 10s last night. from what i can tell, my dps actually stayed about the same. which means, i think, that it will actually go up in 25s. i'll be testing it tonight.

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Thu Jan 28, 2010 1:48 pm
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